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3D Simulation of space

THE CONCEPT

Drawing inspiration from animation, children books, interaction design, game design, interactive cinema, and stage arts - A Trip Beyond the Horizon is a site specific 20 minutes long augmented reality tour, designed to take children on a guided journey between stories originally written by Bina and Uriel Ofek durning the 50's-90's in Israel.

The creation is constructed out of four stories that are transformed into immersive playable scenes integrated within Train Theater's exterior compound.

Client

Train Theater

 

Supported by

The national lottery of Israel, 2022

Jerusalem municipality, 2022

Talks

There's a virtual elephant in the room. Interaction 23

Press

Portfolio magazine - Whats new // Beyond the Horizon, Aug, 2022

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Team

Co creator, screenplay writer, actors director: Ayelet Golan

Sound design: Alon Peretz
Actors: Gili Beit Hallahmi, Benjamin David Elder, Ayelet Golan

Video photography & Editing (opening video): Hila Spectur

A Trip Beyond the Horizon

An augmented reality gamified theatrical tour that uses wall murals, animation and sound - taking children on a narrative experience between stories originally written by Bina and Uriel Ofek in Israel of the 50's-90's.

2022

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My role

Concept & Creative XR direction

Art direction

Illustration

Animation

Interaction and AR design

Play design

On boarding video

Dan's Mini-market - wall mural

THE EXPERIENCE

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On boarding video

One of the main challenges we faced was how to communication the flow to a diverse audience which included both young children, who intuitively knew how to use the AR technology, while at the same time catering for their parents and grandparents who came with them to experience the tour - All while navigating in a lively physical space. To bridge this gap of know-how we created an on-boarding video that introduces the main characters, the sites, and the tool tips and buttons available on the application.

Interactive storytelling and UI design

In each scene, the audience is given an active role, an AR tool/filter, and a series of empathic actions that they must perform in order to move the plot forward. The audience that comes to take part in the experience is given a tablet, headphones, and a map. ​

On boarding video

Dan's Mini-market - wall mural

Dan's old mini market // Animatics

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MIcro interactions

Selecting objects to take from the shop

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Dan's old mini market // Animatics

Dan's old mini market // Animation

Dan's old mini market // Animation

2nd scene / / Mama bear's house

The 2nd scene takes place at Mama Bear's house. She received a letter from her uncle but can't read it as she lost her glasses. She asks the audience to use the magic flashlight they got at the mini market (that can see through objects), to help her find her glasses.  

When the audience directs their tablet to different objects in the house micro animations with small hidden stories appear. 

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MIcro interactions

Using a magic flashlight that can see through objects to look for glasses

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Mama bear's house // Wall mural

Mama bear's house // Wall mural

Mama bear's House // Animated AR Layer samples

3rd scene / / Tel Aviv beach

The 3rd story takes place at the beach. Here, the audience is welcomed by Rani, who forgot to get a present for his mother's birthday. He asks the audience to use the metal detector they got at the mini market to help him look for a present under the sand by digging holes and finding hidden treasures.  

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MIcro interactions

Using a metal detector to look for treasures in the sand

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Beach // Animatics

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Wall mural without AR layer

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Beach // Wall mural

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Wall mural with AR layer

and spatial narrative analysis

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Beach // Wall mural

Beach // Animated AR Layer sample

UX Design - Wire-framing & Navigation

In order to create a story-driven experience in an open space with minimum distractions - the flow of the experience was first mapped - stripping it down to the minimum UI elements needed to help users drive to story forward.  

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AR triggers were distributed throughout the wall to encourage movement

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Mama bear's house // Wall mural

UI elements & Hierarchy

The buttons were designed with a 3d look with highlights and shadows, strong background color blocks, and flat 2D icons. This styling was chosen to differentiate these elements from the colorful wall murals. 

Set design

Mama bear's kitchen set

1st scene / / Dan's old mini market 

The 1st stop of the tour takes place at the entrance to an old mini market store. Here, the audience is welcomed by Dan's voice, the shop's owner, who invites them to choose objects from the shop window to take with them for the rest of the tour.

 

Some objects chosen become AR filters/tools that are necessary in order to complete the tour successfully, while others trigger micro animations, transforming the window into a series of funny accidents.  

Image from on-boarding video

VISUAL LANGUAGE

The styling of the illustrations takes its inspiration from the interior, industrial, graphics and textile design of the 50's-80's in Israel. The warm colors, yellowish backgrounds and typography were chosen to give the murals a look and feel of old press color block prints. 

The perspective and composition of each mural was designed with respect to the average height of the audience (children, 6-11 years old) and the excepted viewing distance - enabling them to view the scenes from a 1st person shooter's game point of view.

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